Critique-Joseph Dicaro

Joe had a really good animation. There were lots of bending in the body, and I felt like the joints were moving like they were supposed to. When his character landed on the second to last rail though, I felt like it was off.

The knees were bouncing a lot, and there didn’t feel like there was enough weight to the character. The character once he landed was bouncing up and down, when he should of swayed side to side on the pause. When his character jumps off the pole, his feet are off. They are completely flat, when they should be tilted a little bit to propel his character foreword more.

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