One Day Final Project

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Production Update: Nighttime After

 

Screen Shot 2017-04-21 at 1.45.52 PM

 

After finishing the difficult parts, I want the ending to be more simplistic and beautiful, as discussed earlier in my design. These ending parts are more focused on the message that I am trying to convey, being that the message is one of the most crucial parts of the animation. So this is more scenic, and the work that I have produced this week.

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Production Update: Animation and Silhouettes Part 2

 

Along with the daytime shot this shot is one of the more difficult. This one has even more silhouettes then the daytime because it is at night and I feel like nighttime can be very hectic as well depending on what part of the city that you are in. This one was a lot of timing issues as well but once you get them in the piece starts to really come together with the image it is producing.

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Production Update: Animation and Silouettes

Screen Shot 2017-04-21 at 1.44.48 PM

 

This is among the longer and more tedious part of my project. This is because it has the most stuff in it, being the silhouettes. It can be tricky and tedious with the timing however it is part of the animation that really sets the tone of the animation off so it is crucial. I expect this part will take the most time however once I get through it getting the rest of my animation done should be easy. I had scheduled extra time in with my Gann’t chart to make sure I had enough time to get this done and on time.

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Portfolio Gallery Showing Part 2

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Production update: Walk Cycle

 

This is the walk cycle I will be using throughout my piece. This is a representation for my dog. He is disformed, and you can see in previous posts that this was the original design that I came up with only animated now. I plan on having him walking throughout the piece but not being the main focus.

The hump on his back serves to add to the unwanted look he has and also adds to a possible story that the dog could represent as well.

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Portfolio Check In

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